Curriculum Vitae

Doğuş Bilgilier – Game Developer

Doğuş Bilgilier
Doğuş Bilgilier
Game Developer
bildogus@icloud.com · +90 (506) 825 09 42 · Ankara, Turkey
Summary

Game Developer with 5+ years of experience specialized in gameplay systems, live ops, and performance optimization. Strong at rapid prototyping and building custom editor tools that speed up content production. Experienced with analytics-driven iteration, A/B testing, and post-launch maintenance. Also a music composer and sound designer with a background in producing original soundtracks, and SFX for games.

Work Experience
08/2023 – 12/2025
Ankara / On-Site
Giby Games, Game Developer
  • Contributed to the development of 10+ games by working closely with designers and artists from prototype to product stage.
  • Developed custom Unity editor tools to improve content iteration speed.
  • Built an automated playtest system that reduced QA turnaround time.
  • Delivered live ops updates for launched and soft-launched titles: new features, economy balancing, bug fixes, and seasonal content.
  • Created and implemented original sound effects for games.
06/2021 – 08/2023
Ankara / Remote
Global Champions, Game Developer
  • Developed 20+ games in close collaboration with artists and designers.
  • Owned post-launch updates for Plane Evolution: IAP/store improvements, A/B testing, remote config setup, and a cosmetics system.
  • Created and implemented original sound effects for games.
2018 – 2021
Ankara / Remote
Freelancer at Fiverr, Music Composer / Producer
  • Composed and produced music, sound effects, and piano recordings for clients as a freelancer (sold 25+ works).
  • Delivered a variety of genres including orchestral, 8-bit chiptune, cinematic, and ambient tracks.
Featured Project
Personal Project
2025
Pixel Flow ClonePuzzle
  • Built a complete puzzle game clone from scratch with multiple custom systems including spline-based conveyor, target detection and frame interpolation, object pooling, and an event bus architecture.
  • Developed a fully custom Level Creator Editor tool with auto level generation, live validation, and full undo/redo support.
  • Used Claude Code as an AI coding assistant during Level Editor development for complex Scene View GUI.
Key Systems: Level Creator Editor, Target Detection, Conveyor Belt (Spline), Object Pooling, Event Bus, Storage System, Grid Coordinate System, DOTween Animations
Education
09/2018 – 06/2020
Computer Programming, Başkent University
09/2010 – 06/2014
Information Technologies, Şevket Evliyagil Meslek Lisesi
Technical Skills
Engine
Unity (2D/3D), Editor Scripting, ScriptableObjects, Addressables
Code
C#, OOP, SOLID, Design Patterns (Singleton, Observer, Object Pool, Event Bus)
Optimization
Unity Profiler, Memory Management, GC Reduction, Object Pooling
Live Ops
A/B Testing, Remote Config, Firebase, GameAnalytics
SDKs
DOTween, Dreamteck Splines, AppLovin, ironSource
Tools
Git, Jira, Rider / Visual Studio, Plastic SCM
AI Tools
Claude Code (AI-assisted development)
Music
Piano, SFX Design, Studio One, 8-bit Chiptune, Orchestral Composition
Languages
Turkish
Native
English
B2
Portfolio
Download PDF